At one point early on Henry gets a camera, and the player can take photos at any point during the game. It looks and sounds gorgeous, with a saturated, colorful art style that eschews photo-realism for impressionistic richness. However, the mystery is just one part of the game’s considerable charms. As with any mystery, the solution can’t live up to every player’s own theory of the crime. The ultimate answers to the game’s mysteries work emotionally and dramatically, but might not satisfy the expectations the game itself raises. The quest to figure out what’s causing various strange events pulls you forward and gives an important focus for the ongoing conversation between Henry and Delilah. You are free to move about and explore, but "Firewatch" isn’t shy about suddenly cutting you off after a key moment and advancing the clock a day or two or twenty. The game keeps a quick pace as it moves through the summer. It expertly melds the traditions of adventure game-style decision-making with open-world exploration. "Firewatch" is not an action game - there’s no shooting or fighting - but it’s not a passive experience either. He is actively involved with events, and faces real and immediate threats. Unlike other exploration games (such as the excellent "Gone Home"), Henry is not uncovering a hidden history. "Firewatch" mostly involves walking and climbing through the wilderness and talking on your radio to Delilah. How you choose to interact with Delilah will determine how Henry (and you) experience an unforgettable summer in the Shoshone. Your relationship with her forms both the emotional heart of the game and drives much of its plot. Over the course of "Firewatch" you and Delilah get to know one another and the forest. Alone in the vast forest, his only companion is the voice of Delilah (played by Cissy Jones), a veteran fire watcher stationed at another, not very nearby tower. Henry is expertly voiced by "Mad Men" actor Rich Sommer (who played Harry Crane). You play as Henry, a middle-aged man running away from his troubled life by taking a job as a forest fire lookout in an isolated Forest Service tower. A photo taken using "Firewatch's" in-game engine.
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